Add entity framework (#11)
Co-authored-by: Maxime Adler <madler@sqli.com> Reviewed-on: #11
This commit was merged in pull request #11.
This commit is contained in:
14
src/GameIdeas/GameIdeas.Shared/Model/Developer.cs
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14
src/GameIdeas/GameIdeas.Shared/Model/Developer.cs
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namespace GameIdeas.Shared.Model;
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public partial class Developer
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{
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public Developer()
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{
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GameDevelopers = new HashSet<GameDeveloper>();
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}
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public int Id { get; set; }
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public string Name { get; set; } = null!;
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public virtual ICollection<GameDeveloper> GameDevelopers { get; set; }
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}
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34
src/GameIdeas/GameIdeas.Shared/Model/Game.cs
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34
src/GameIdeas/GameIdeas.Shared/Model/Game.cs
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namespace GameIdeas.Shared.Model;
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public partial class Game
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{
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public Game()
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{
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GamePlatforms = new HashSet<GamePlatform>();
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GameProperties = new HashSet<GameProperty>();
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GameTags = new HashSet<GameTag>();
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GamePublishers = new HashSet<GamePublisher>();
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GameDevelopers = new HashSet<GameDeveloper>();
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}
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public int Id { get; set; }
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public string Title { get; set; } = null!;
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public DateTime? ReleaseDate { get; set; }
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public DateTime CreationDate { get; set; }
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public int CreationUserId { get; set; }
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public DateTime? ModificationDate { get; set; }
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public int? ModificationUserId { get; set; }
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public double? StorageSpace { get; set; }
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public string? Description { get; set; }
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public int Interest { get; set; }
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public virtual User CreationUser { get; set; } = null!;
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public virtual User? ModificationUser { get; set; }
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public virtual ICollection<GamePlatform> GamePlatforms { get; set; }
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public virtual ICollection<GameProperty> GameProperties { get; set; }
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public virtual ICollection<GameTag> GameTags { get; set; }
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public virtual ICollection<GamePublisher> GamePublishers { get; set; }
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public virtual ICollection<GameDeveloper> GameDevelopers { get; set; }
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}
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10
src/GameIdeas/GameIdeas.Shared/Model/GameDeveloper.cs
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10
src/GameIdeas/GameIdeas.Shared/Model/GameDeveloper.cs
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namespace GameIdeas.Shared.Model;
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public partial class GameDeveloper
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{
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public int GameId { get; set; }
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public int DeveloperId { get; set; }
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public virtual Game Game { get; set; } = null!;
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public virtual Developer Developer { get; set; } = null!;
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}
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11
src/GameIdeas/GameIdeas.Shared/Model/GamePlatform.cs
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11
src/GameIdeas/GameIdeas.Shared/Model/GamePlatform.cs
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namespace GameIdeas.Shared.Model;
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public partial class GamePlatform
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{
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public int GameId { get; set; }
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public int PlatformId { get; set; }
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public string? Url { get; set; }
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public virtual Game Game { get; set; } = null!;
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public virtual Platform Platform { get; set; } = null!;
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}
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10
src/GameIdeas/GameIdeas.Shared/Model/GameProperty.cs
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src/GameIdeas/GameIdeas.Shared/Model/GameProperty.cs
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namespace GameIdeas.Shared.Model;
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public partial class GameProperty
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{
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public int GameId { get; set; }
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public int PropertyId { get; set; }
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public virtual Game Game { get; set; } = null!;
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public virtual Property Property { get; set; } = null!;
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}
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10
src/GameIdeas/GameIdeas.Shared/Model/GamePublisher.cs
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src/GameIdeas/GameIdeas.Shared/Model/GamePublisher.cs
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namespace GameIdeas.Shared.Model;
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public partial class GamePublisher
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{
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public int GameId { get; set; }
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public int PublisherId { get; set; }
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public virtual Game Game { get; set; } = null!;
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public virtual Publisher Publisher { get; set; } = null!;
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}
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10
src/GameIdeas/GameIdeas.Shared/Model/GameTag.cs
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src/GameIdeas/GameIdeas.Shared/Model/GameTag.cs
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namespace GameIdeas.Shared.Model;
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public partial class GameTag
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{
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public int GameId { get; set; }
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public int TagId { get; set; }
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public virtual Game Game { get; set; } = null!;
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public virtual Tag Tag { get; set; } = null!;
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}
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15
src/GameIdeas/GameIdeas.Shared/Model/Platform.cs
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src/GameIdeas/GameIdeas.Shared/Model/Platform.cs
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namespace GameIdeas.Shared.Model;
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public partial class Platform
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{
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public Platform()
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{
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GamePlatforms = new HashSet<GamePlatform>();
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}
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public int Id { get; set; }
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public string Libelle { get; set; } = null!;
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public virtual ICollection<GamePlatform> GamePlatforms { get; set; }
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}
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15
src/GameIdeas/GameIdeas.Shared/Model/Property.cs
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src/GameIdeas/GameIdeas.Shared/Model/Property.cs
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namespace GameIdeas.Shared.Model;
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public partial class Property
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{
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public Property()
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{
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GameProperties = new HashSet<GameProperty>();
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}
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public int Id { get; set; }
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public string Label { get; set; } = null!;
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public virtual ICollection<GameProperty> GameProperties { get; set; }
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}
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14
src/GameIdeas/GameIdeas.Shared/Model/Publisher.cs
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src/GameIdeas/GameIdeas.Shared/Model/Publisher.cs
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namespace GameIdeas.Shared.Model;
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public partial class Publisher
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{
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public Publisher()
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{
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GamePublishers = new HashSet<GamePublisher>();
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}
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public int Id { get; set; }
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public string Name { get; set; } = null!;
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public virtual ICollection<GamePublisher> GamePublishers { get; set; }
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}
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14
src/GameIdeas/GameIdeas.Shared/Model/Tag.cs
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14
src/GameIdeas/GameIdeas.Shared/Model/Tag.cs
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namespace GameIdeas.Shared.Model;
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public partial class Tag
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{
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public Tag()
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{
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GameTags = new HashSet<GameTag>();
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}
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public int Id { get; set; }
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public string Label { get; set; } = null!;
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public virtual ICollection<GameTag> GameTags { get; set; }
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}
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18
src/GameIdeas/GameIdeas.Shared/Model/User.cs
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18
src/GameIdeas/GameIdeas.Shared/Model/User.cs
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namespace GameIdeas.Shared.Model;
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public partial class User
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{
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public User()
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{
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CreationGames = new HashSet<Game>();
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ModificationGames = new HashSet<Game>();
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}
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public int Id { get; set; }
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public string Username { get; set; } = null!;
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public string Password { get; set; } = null!;
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public int Role { get; set; }
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public virtual ICollection<Game> CreationGames { get; set; }
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public virtual ICollection<Game> ModificationGames { get; set; }
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}
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