Add entity framework (#11)
Co-authored-by: Maxime Adler <madler@sqli.com> Reviewed-on: #11
This commit was merged in pull request #11.
This commit is contained in:
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using GameIdeas.Shared.Model;
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using Microsoft.EntityFrameworkCore;
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namespace GameIdeas.WebAPI.Context;
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public class GameIdeasContext : DbContext
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{
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public GameIdeasContext(DbContextOptions<GameIdeasContext> option)
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: base(option)
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{ }
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public virtual DbSet<User> Users { get; set; } = null!;
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public virtual DbSet<Developer> Developers { get; set; } = null!;
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public virtual DbSet<Platform> Platforms { get; set; } = null!;
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public virtual DbSet<Property> Properties { get; set; } = null!;
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public virtual DbSet<Publisher> Publishers { get; set; } = null!;
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public virtual DbSet<Tag> Tags { get; set; } = null!;
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public virtual DbSet<Game> Games { get; set; } = null!;
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public virtual DbSet<GameDeveloper> GameDevelopers { get; set; } = null!;
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public virtual DbSet<GamePlatform> GamePlatforms { get; set; } = null!;
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public virtual DbSet<GameProperty> GameProperties { get; set; } = null!;
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public virtual DbSet<GamePublisher> GamePublishers { get; set; } = null!;
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public virtual DbSet<GameTag> GameTags { get; set; } = null!;
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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modelBuilder.Entity<User>(entity => {
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entity.ToTable("User");
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entity.Property(e => e.Id)
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.UseIdentityByDefaultColumn()
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.HasIdentityOptions(startValue: 100000);
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});
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modelBuilder.Entity<Developer>(entity => entity.ToTable("Developer"));
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modelBuilder.Entity<Platform>(entity => entity.ToTable("Platform"));
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modelBuilder.Entity<Property>(entity => entity.ToTable("Property"));
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modelBuilder.Entity<Publisher>(entity => entity.ToTable("Publisher"));
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modelBuilder.Entity<Tag>(entity => entity.ToTable("Tag"));
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modelBuilder.Entity<Game>(entity =>
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{
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entity.ToTable("Game");
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entity.HasIndex(e => e.CreationUserId);
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entity.HasIndex(e => e.ModificationUserId);
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entity.Property(e => e.CreationDate)
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.HasDefaultValueSql("now()");
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entity.Property(e => e.Id)
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.UseIdentityByDefaultColumn()
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.HasIdentityOptions(startValue: 100000);
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entity.HasOne(d => d.CreationUser)
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.WithMany(p => p.CreationGames)
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.HasForeignKey(d => d.CreationUserId)
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.OnDelete(DeleteBehavior.ClientSetNull);
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entity.HasOne(d => d.ModificationUser)
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.WithMany(p => p.ModificationGames)
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.HasForeignKey(d => d.ModificationUserId)
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.OnDelete(DeleteBehavior.ClientSetNull);
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});
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modelBuilder.Entity<GameDeveloper>(entity =>
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{
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entity.ToTable("GameDeveloper");
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entity.HasKey(e => new { e.GameId, e.DeveloperId });
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entity.HasOne(d => d.Game)
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.WithMany(p => p.GameDevelopers)
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.HasForeignKey(d => d.GameId)
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.OnDelete(DeleteBehavior.Cascade);
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entity.HasOne(d => d.Developer)
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.WithMany(p => p.GameDevelopers)
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.HasForeignKey(d => d.DeveloperId)
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<GamePlatform>(entity =>
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{
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entity.ToTable("GamePlatform");
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entity.HasKey(e => new { e.GameId, e.PlatformId });
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entity.HasOne(d => d.Game)
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.WithMany(p => p.GamePlatforms)
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.HasForeignKey(d => d.GameId)
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.OnDelete(DeleteBehavior.Cascade);
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entity.HasOne(d => d.Platform)
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.WithMany(p => p.GamePlatforms)
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.HasForeignKey(d => d.PlatformId)
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<GameProperty>(entity =>
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{
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entity.ToTable("GameProperty");
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entity.HasKey(e => new { e.GameId, e.PropertyId });
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entity.HasOne(d => d.Game)
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.WithMany(p => p.GameProperties)
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.HasForeignKey(d => d.GameId)
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.OnDelete(DeleteBehavior.Cascade);
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entity.HasOne(d => d.Property)
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.WithMany(p => p.GameProperties)
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.HasForeignKey(d => d.PropertyId)
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<GamePublisher>(entity =>
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{
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entity.ToTable("GamePublisher");
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entity.HasKey(e => new { e.GameId, e.PublisherId });
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entity.HasOne(d => d.Game)
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.WithMany(p => p.GamePublishers)
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.HasForeignKey(d => d.GameId)
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.OnDelete(DeleteBehavior.Cascade);
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entity.HasOne(d => d.Publisher)
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.WithMany(p => p.GamePublishers)
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.HasForeignKey(d => d.PublisherId)
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<GameTag>(entity =>
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{
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entity.ToTable("GameTag");
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entity.HasKey(e => new { e.GameId, e.TagId });
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entity.HasOne(d => d.Game)
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.WithMany(p => p.GameTags)
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.HasForeignKey(d => d.GameId)
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.OnDelete(DeleteBehavior.Cascade);
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entity.HasOne(d => d.Tag)
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.WithMany(p => p.GameTags)
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.HasForeignKey(d => d.TagId)
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.OnDelete(DeleteBehavior.Cascade);
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});
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base.OnModelCreating(modelBuilder);
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}
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}
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