Add game header (#5)

Co-authored-by: Maxime Adler <madler@sqli.com>
Reviewed-on: #5
This commit was merged in pull request #5.
This commit is contained in:
2025-03-20 18:33:28 +01:00
parent 4183b4b616
commit 3dfabdad74
47 changed files with 1043 additions and 195 deletions

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<div class="container">
<div class="slider-track" style="@FillColor()"></div>
<input type="range" id="min-range" style="@StatusColor(Params.ValueMin)" min="@Params.Min" max="@Params.Max"
@bind="@Params.ValueMin" @bind:event="oninput" @bind:after=HandleSlideOnInput />
<input type="range" id="max-range" style="@StatusColor(Params.ValueMax)" min="@Params.Min" max="@Params.Max"
@bind="@Params.ValueMax" @bind:event="oninput" @bind:after=HandleSlideTwoInput />
<div class="values">
<span class="value">@Params.ValueMin</span>
<span class="value">@Params.ValueMax</span>
</div>
</div>

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using Microsoft.AspNetCore.Components;
using System.Threading.Tasks;
namespace GameIdeas.BlazorApp.Shared.Components.SliderRange;
public partial class SliderRange
{
[Parameter] public SliderRangeParams Params { get; set; } = new();
[Parameter] public int Max { get; set; }
[Parameter] public EventCallback<int> MaxChanged { get; set; }
[Parameter] public int Min { get; set; }
[Parameter] public EventCallback<int> MinChanged { get; set; }
private async Task HandleSlideTwoInput()
{
if (Params.ValueMax - Params.ValueMin <= Params.Gap)
{
Params.ValueMin = Params.ValueMax - Params.Gap;
}
Max = Params.Max;
await MaxChanged.InvokeAsync(Params.Max);
}
private async Task HandleSlideOnInput()
{
if (Params.ValueMax - Params.ValueMin <= Params.Gap)
{
Params.ValueMax = Params.ValueMin + Params.Gap;
}
Min = Params.Min;
await MinChanged.InvokeAsync(Params.Min);
}
private string FillColor()
{
var percent1 = (double)(Params.ValueMin - Params.Min) / (Params.Max - Params.Min) * 100;
var percent2 = (double)(Params.ValueMax - Params.Min) / (Params.Max - Params.Min) * 100;
return $"background: linear-gradient(to right, var(--light-grey) {percent1}% , var(--violet) {percent1}% , var(--violet) {percent2}%, var(--light-grey) {percent2}%)";
}
private string StatusColor(int value)
{
string str = "--thumb-color: var({0});";
int firstTier = (int)Math.Floor(0.33 * Params.Max);
int secondTier = (int)Math.Ceiling(0.66 * Params.Max);
return value switch
{
int x when x <= firstTier => string.Format(str, "--red"),
int x when x >= secondTier => string.Format(str, "--green"),
_ => string.Format(str, "--yellow"),
};
}
}

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.container {
position: relative;
width: 100%;
}
input[type="range"] {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
width: 100%;
outline: none;
margin: auto;
position: absolute;
top: 0;
bottom: 0;
background-color: transparent;
pointer-events: none;
}
.slider-track {
width: 100%;
height: 2px;
margin: auto;
border-radius: 2px;
}
input[type="range"]::-webkit-slider-runnable-track {
-webkit-appearance: none;
height: 2px;
}
input[type="range"]::-moz-range-track {
-moz-appearance: none;
height: 2px;
}
input[type="range"]::-ms-track {
appearance: none;
height: 2px;
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
height: 1em;
width: 1em;
background-color: var(--thumb-color);
cursor: pointer;
margin-top: -6px;
pointer-events: auto;
border-radius: 50%;
}
input[type="range"]::-moz-range-thumb {
-webkit-appearance: none;
height: 1em;
width: 1em;
cursor: pointer;
border-radius: 50%;
background-color: var(--thumb-color);
pointer-events: auto;
border: none;
}
input[type="range"]::-ms-thumb {
appearance: none;
height: 1em;
width: 1em;
cursor: pointer;
border-radius: 50%;
background-color: var(--thumb-color);
pointer-events: auto;
}
.values {
display: flex;
position: absolute;
margin-top: 10px;
width: 100%;
font-weight: bold;
justify-content: space-between;
}
.value {
width: 1em;
text-align:center;
}

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namespace GameIdeas.BlazorApp.Shared.Components.SliderRange;
public class SliderRangeParams
{
public int Min{ get; set; }
public int Max { get; set; }
public int ValueMin { get; set; }
public int ValueMax { get; set; }
public int Gap { get; set; } = 0;
}