feature/apply-filter (#18)

Co-authored-by: Maxime Adler <madler@sqli.com>
Reviewed-on: #18
This commit was merged in pull request #18.
This commit is contained in:
2025-04-20 15:43:24 +02:00
parent d90811723a
commit 51dab81121
43 changed files with 505 additions and 189 deletions

View File

@@ -0,0 +1,141 @@
using AutoMapper;
using GameIdeas.Shared.Constants;
using GameIdeas.Shared.Dto;
using GameIdeas.Shared.Exceptions;
using GameIdeas.Shared.Model;
using GameIdeas.WebAPI.Context;
using Microsoft.EntityFrameworkCore;
namespace GameIdeas.WebAPI.Services.Games;
public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameWriteService
{
public async Task<GameDetailDto> CreateGame(GameDetailDto gameDto)
{
var gameToCreate = mapper.Map<Game>(gameDto);
await context.Games.AddAsync(gameToCreate);
await context.SaveChangesAsync();
await HandlePlatformsCreation(gameDto.Platforms, gameToCreate.Id);
await HandlePropertiesCreation(gameDto.Properties, gameToCreate.Id);
await HandleTagsCreation(gameDto.Tags, gameToCreate.Id);
await HandlePublishersCreation(gameDto.Publishers, gameToCreate.Id);
await HandleDevelopersCreation(gameDto.Developers, gameToCreate.Id);
await context.SaveChangesAsync();
return mapper.Map<GameDetailDto>(gameToCreate);
}
public async Task<GameDetailDto> UpdateGame(GameDetailDto gameDto)
{
if (await context.Games.CountAsync(g => g.Id == gameDto.Id) == 0)
{
throw new NotFoundException($"[{typeof(Game).FullName}] with ID {gameDto.Id} has not been found in context");
}
var gameToUpdate = mapper.Map<Game>(gameDto);
await HandlePlatformsCreation(gameDto.Platforms, gameToUpdate.Id);
await HandlePropertiesCreation(gameDto.Properties, gameToUpdate.Id);
await HandleTagsCreation(gameDto.Tags, gameToUpdate.Id);
await HandlePublishersCreation(gameDto.Publishers, gameToUpdate.Id);
await HandleDevelopersCreation(gameDto.Developers, gameToUpdate.Id);
context.Games.Update(gameToUpdate);
await context.SaveChangesAsync();
return mapper.Map<GameDetailDto>(gameToUpdate);
}
public async Task<bool> DeleteGame(int gameId)
{
var gameToRemove = await context.Games
.FirstOrDefaultAsync(g => g.Id == gameId)
?? throw new NotFoundException($"[{typeof(Game).FullName}] with ID {gameId} has not been found in context");
context.Games.Remove(gameToRemove);
return await context.SaveChangesAsync() != 0;
}
private async Task HandlePlatformsCreation(IEnumerable<PlatformDto>? categoriesToCreate, int gameId)
{
if (categoriesToCreate != null)
{
var gps = mapper.Map<ICollection<GamePlatform>>(categoriesToCreate);
foreach (var gp in gps)
{
gp.GameId = gameId;
}
context.Platforms.AttachRange(gps.Select(gp => gp.Platform));
await context.GamePlatforms.AddRangeAsync(gps);
}
}
private async Task HandlePropertiesCreation(IEnumerable<PropertyDto>? categoriesToCreate, int gameId)
{
if (categoriesToCreate != null)
{
var gps = mapper.Map<ICollection<GameProperty>>(categoriesToCreate);
foreach (var gp in gps)
{
gp.GameId = gameId;
}
context.Properties.AttachRange(gps.Select(gp => gp.Property));
await context.GameProperties.AddRangeAsync(gps);
}
}
private async Task HandleTagsCreation(IEnumerable<TagDto>? categoriesToCreate, int gameId)
{
if (categoriesToCreate != null)
{
var gts = mapper.Map<ICollection<GameTag>>(categoriesToCreate);
foreach (var gt in gts)
{
gt.GameId = gameId;
}
context.Tags.AttachRange(gts.Select(gt => gt.Tag));
await context.GameTags.AddRangeAsync(gts);
}
}
private async Task HandlePublishersCreation(IEnumerable<PublisherDto>? categoriesToCreate, int gameId)
{
if (categoriesToCreate != null)
{
var gps = mapper.Map<ICollection<GamePublisher>>(categoriesToCreate);
foreach (var gp in gps)
{
gp.GameId = gameId;
}
context.Publishers.AttachRange(gps.Select(gp => gp.Publisher));
await context.GamePublishers.AddRangeAsync(gps);
}
}
private async Task HandleDevelopersCreation(IEnumerable<DeveloperDto>? categoriesToCreate, int gameId)
{
if (categoriesToCreate != null)
{
var gds = mapper.Map<ICollection<GameDeveloper>>(categoriesToCreate);
foreach (var gd in gds)
{
gd.GameId = gameId;
}
context.Developers.AttachRange(gds.Select(gd => gd.Developer));
await context.GameDevelopers.AddRangeAsync(gds);
}
}
}