Rework user menu
This commit is contained in:
@@ -1,5 +1,5 @@
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@using GameIdeas.BlazorApp.Pages.Games
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@using GameIdeas.BlazorApp.Shared.Components.Account
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@using GameIdeas.BlazorApp.Pages.User
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@using GameIdeas.BlazorApp.Shared.Components.Select
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@using GameIdeas.BlazorApp.Shared.Components.Select.Models
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@using GameIdeas.BlazorApp.Shared.Models
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@@ -32,13 +32,6 @@
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</Select>
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</div>
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</div>
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<div class="account-container">
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<div class="icon-container" @onclick=HandleAccountClicked>
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<svg class="account-icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24">
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<path d="M12,19.2C9.5,19.2 7.29,17.92 6,16C6.03,14 10,12.9 12,12.9C14,12.9 17.97,14 18,16C16.71,17.92 14.5,19.2 12,19.2M12,5A3,3 0 0,1 15,8A3,3 0 0,1 12,11A3,3 0 0,1 9,8A3,3 0 0,1 12,5M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12C22,6.47 17.5,2 12,2Z" />
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</svg>
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</div>
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<AccountSettings @ref="AccountSettings" />
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</div>
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<UserMenu />
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</div>
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</div>
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@@ -1,4 +1,3 @@
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using GameIdeas.BlazorApp.Shared.Components.Account;
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using GameIdeas.BlazorApp.Shared.Components.Select;
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using GameIdeas.BlazorApp.Shared.Components.Select.Models;
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using GameIdeas.BlazorApp.Shared.Models;
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@@ -18,7 +17,6 @@ public partial class GameHeader : ComponentBase
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{ AddType.Auto, ResourcesKey.AutoAdd }
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};
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private AccountSettings? AccountSettings;
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private Select<KeyValuePair<AddType, string>, object>? SelectListAdd;
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private SelectParams<KeyValuePair<AddType, string>, object> SelectParams = new();
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@@ -26,7 +24,7 @@ public partial class GameHeader : ComponentBase
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{
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SelectParams = new()
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{
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Items = AddTypes.ToList(),
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Items = [.. AddTypes],
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GetItemLabel = item => item.Value
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};
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@@ -43,9 +41,4 @@ public partial class GameHeader : ComponentBase
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SelectListAdd?.Close();
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await AddTypeChanged.InvokeAsync(values.FirstOrDefault().Key);
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}
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private void HandleAccountClicked()
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{
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AccountSettings?.Toggle();
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}
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}
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@@ -14,6 +14,7 @@
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align-items: center;
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width: 40px;
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height: 100%;
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cursor: pointer;
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}
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.icon-container img {
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@@ -21,10 +22,6 @@
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max-width: 85%;
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}
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.icon-container:hover {
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cursor: pointer;
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}
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.account-add-container {
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display: flex;
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flex-direction: row;
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@@ -71,7 +68,3 @@
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background: var(--violet-selected);
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cursor: pointer;
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}
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.account-icon {
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fill: var(--line);
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}
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@@ -0,0 +1,29 @@
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@using Blazored.FluentValidation
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<EditForm EditContext="EditContext" OnSubmit="HandleLoginSubmit">
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<FluentValidationValidator />
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<div class="login-form">
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<div class="login-field">
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<div class="input-title">@ResourcesKey.EnterUsername</div>
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<InputText class="input-text"
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@bind-Value="UserDto.Username" />
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</div>
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<div class="login-field">
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<div class="input-title">@ResourcesKey.EnterPassword</div>
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<InputText class="input-text"
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@bind-Value="UserDto.Password" />
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</div>
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<div class="login-field">
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<button class="login-button" type="submit" disabled="@IsLoading">
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@if (IsLoading)
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{
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<div class="loading"></div>
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}
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else
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{
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@ResourcesKey.Login
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}
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</button>
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</div>
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</div>
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</EditForm>
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@@ -0,0 +1,29 @@
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using GameIdeas.Shared.Dto;
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using Microsoft.AspNetCore.Components.Forms;
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namespace GameIdeas.BlazorApp.Pages.User.Components;
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public partial class Login
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{
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private EditContext? EditContext;
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private UserDto UserDto = new();
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private bool IsLoading = false;
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protected override void OnInitialized()
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{
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EditContext = new EditContext(UserDto);
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}
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private async Task HandleLoginSubmit()
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{
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if (EditContext?.Validate() == false)
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{
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return;
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}
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IsLoading = true;
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await Task.Delay(TimeSpan.FromSeconds(5));
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IsLoading = false;
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}
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}
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@@ -1,21 +1,4 @@
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.account-setting-content {
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overflow: hidden;
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border-radius: var(--big-radius);
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position: fixed;
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animation-name: fade-in;
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animation-duration: 0.4s;
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border: 2px solid var(--input-selected);
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background: var(--dropdown-content);
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right: 10px;
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margin-top: 4px;
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z-index: var(--index-floating);
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}
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.invisible {
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display: none;
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}
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.login-form {
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.login-form {
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display: flex;
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flex-direction: column;
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padding: 20px 8px;
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@@ -53,7 +36,7 @@
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.login-button:hover {
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background: var(--violet-selected);
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cursor:pointer;
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cursor: pointer;
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}
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.login-button:disabled {
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@@ -70,26 +53,3 @@
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animation: loading 1s linear infinite;
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justify-self: center;
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}
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.settings-list {
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display: flex;
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flex-direction: column;
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}
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.line {
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margin: 0 6px;
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border-bottom: 2px solid var(--line);
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}
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.settings-element {
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max-width: 140px;
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height: 40px;
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padding: 0 26px;
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align-content: center;
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}
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.settings-element:hover {
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background: var(--line)
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}
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@@ -1,9 +1,9 @@
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using FluentValidation;
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using GameIdeas.Shared.Dto;
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namespace GameIdeas.BlazorApp.Shared.Components.Account;
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namespace GameIdeas.BlazorApp.Pages.User.Components;
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public class LoginValidator : AbstractValidator<LoginDto>
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public class LoginValidator : AbstractValidator<UserDto>
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{
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public LoginValidator()
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{
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@@ -0,0 +1,27 @@
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@using GameIdeas.BlazorApp.Shared.Components.BackdropFilter
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@using GameIdeas.BlazorApp.Shared.Constants
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<div class="menu">
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<div class="icon" @onclick=HandleAccountClicked>
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@Icons.Account
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</div>
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<div class="container">
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@if (ContentVisile)
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{
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<div class="content">
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<div class="menu-element">
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@ResourcesKey.UserManager
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</div>
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<span class="line"></span>
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<div class="menu-element" @onclick="HandleLogoutClicked">
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@ResourcesKey.Logout
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</div>
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</div>
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}
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</div>
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</div>
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<BackdropFilter AllowBodyScroll=true CloseOnClick=true Color="BackdropFilterColor.Transparent"
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IsVisible="ContentVisile" OnClick="HandleBackdropFilterClicked" />
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@@ -0,0 +1,21 @@
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namespace GameIdeas.BlazorApp.Pages.User;
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public partial class UserMenu
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{
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private bool ContentVisile = false;
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private void HandleLogoutClicked()
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{
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ContentVisile = false;
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}
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private void HandleAccountClicked()
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{
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ContentVisile = true;
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}
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private void HandleBackdropFilterClicked()
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{
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ContentVisile = false;
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}
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}
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@@ -0,0 +1,48 @@
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.menu {
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position: relative;
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}
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.icon {
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display: flex;
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justify-content: center;
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align-items: center;
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width: 40px;
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cursor: pointer;
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}
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.icon ::deep svg {
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fill: var(--line);
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}
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.container {
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right: 0;
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position: absolute;
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margin-top: 4px;
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z-index: var(--index-dropdown);
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}
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.content {
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overflow: hidden;
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border-radius: var(--big-radius);
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border: 2px solid var(--input-selected);
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background: var(--dropdown-content);
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display: flex;
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flex-direction: column;
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}
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.line {
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margin: 0 6px;
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border-bottom: 2px solid var(--input-selected);
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}
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.menu-element {
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height: 32px;
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padding: 0 20px;
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align-content: center;
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text-wrap: nowrap;
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cursor: pointer;
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}
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.menu-element:hover {
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background: var(--input-selected)
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}
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@@ -1,49 +0,0 @@
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@using GameIdeas.Resources
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@using Blazored.FluentValidation;
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<div class="account-setting-container" tabindex="1000">
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<div class="account-setting-content @(ContentVisile ? string.Empty : "invisible")">
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@if (!IsLogin)
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{
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<EditForm EditContext="EditContext" OnSubmit="HandleLoginSubmit">
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<FluentValidationValidator />
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<div class="login-form">
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<div class="login-field">
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<div class="input-title">@ResourcesKey.EnterUsername</div>
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<InputText class="input-text"
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@bind-Value="LoginDto.Username" />
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</div>
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<div class="login-field">
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<div class="input-title">@ResourcesKey.EnterPassword</div>
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<InputText class="input-text"
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@bind-Value="LoginDto.Password" />
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</div>
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<div class="login-field">
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<button class="login-button" type="submit" disabled="@IsLoading">
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@if (IsLoading)
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{
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<div class="loading"></div>
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}
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else
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{
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@ResourcesKey.Login
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}
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</button>
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</div>
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</div>
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</EditForm>
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}
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else
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{
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<div class="settings-list">
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<div class="settings-element">
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@ResourcesKey.UserManager
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</div>
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<span class="line"></span>
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<div class="settings-element" @onclick="HandleLogoutClicked">
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@ResourcesKey.Logout
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</div>
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</div>
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}
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</div>
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</div>
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@@ -1,47 +0,0 @@
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using GameIdeas.Shared.Dto;
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using Microsoft.AspNetCore.Components.Forms;
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namespace GameIdeas.BlazorApp.Shared.Components.Account;
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public partial class AccountSettings
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{
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private bool ContentVisile = false;
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private EditContext? EditContext;
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private LoginDto LoginDto = new();
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private bool IsLoading = false;
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private bool IsLogin = true;
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protected override void OnInitialized()
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{
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EditContext = new EditContext(LoginDto);
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}
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public void Close()
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{
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ContentVisile = false;
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StateHasChanged();
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}
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public void Toggle()
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{
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ContentVisile = !ContentVisile;
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StateHasChanged();
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}
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private async Task HandleLoginSubmit()
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{
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if (EditContext?.Validate() == false)
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{
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return;
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}
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IsLoading = true;
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await Task.Delay(TimeSpan.FromSeconds(5));
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Close();
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IsLoading = false;
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}
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private void HandleLogoutClicked()
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{
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Close();
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}
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}
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@@ -23,4 +23,8 @@ public static class Icons
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public readonly static MarkupString Game = new(OpenBraket +
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"<path d=\"M6,7H18A5,5 0 0,1 23,12A5,5 0 0,1 18,17C16.36,17 14.91,16.21 14,15H10C9.09,16.21 7.64,17 6,17A5,5 0 0,1 1,12A5,5 0 0,1 6,7M19.75,9.5A1.25,1.25 0 0,0 18.5,10.75A1.25,1.25 0 0,0 19.75,12A1.25,1.25 0 0,0 21,10.75A1.25,1.25 0 0,0 19.75,9.5M17.25,12A1.25,1.25 0 0,0 16,13.25A1.25,1.25 0 0,0 17.25,14.5A1.25,1.25 0 0,0 18.5,13.25A1.25,1.25 0 0,0 17.25,12M5,9V11H3V13H5V15H7V13H9V11H7V9H5Z\">" +
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CloseBraket);
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public readonly static MarkupString Account = new(OpenBraket +
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"<path d=\"M12,19.2C9.5,19.2 7.29,17.92 6,16C6.03,14 10,12.9 12,12.9C14,12.9 17.97,14 18,16C16.71,17.92 14.5,19.2 12,19.2M12,5A3,3 0 0,1 15,8A3,3 0 0,1 12,11A3,3 0 0,1 9,8A3,3 0 0,1 12,5M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12C22,6.47 17.5,2 12,2Z\" />" +
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CloseBraket);
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}
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Reference in New Issue
Block a user