Add detail game page (#41)
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Reviewed-on: #41
This commit was merged in pull request #41.
This commit is contained in:
@@ -1,5 +1,4 @@
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using AutoMapper;
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using GameIdeas.Shared.Constants;
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using GameIdeas.Shared.Dto;
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using GameIdeas.Shared.Exceptions;
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using GameIdeas.Shared.Model;
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@@ -14,14 +13,13 @@ public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameW
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{
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var gameToCreate = mapper.Map<Game>(gameDto);
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HandleDeveloperPublisherCreation(gameToCreate);
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await context.Games.AddAsync(gameToCreate);
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await context.SaveChangesAsync();
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await HandlePlatformsCreation(gameDto.Platforms, gameToCreate.Id);
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await HandlePropertiesCreation(gameDto.Properties, gameToCreate.Id);
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await HandleTagsCreation(gameDto.Tags, gameToCreate.Id);
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await HandlePublishersCreation(gameDto.Publishers, gameToCreate.Id);
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await HandleDevelopersCreation(gameDto.Developers, gameToCreate.Id);
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await context.SaveChangesAsync();
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@@ -37,11 +35,10 @@ public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameW
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var gameToUpdate = mapper.Map<Game>(gameDto);
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HandleDeveloperPublisherCreation(gameToUpdate);
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await HandlePlatformsCreation(gameDto.Platforms, gameToUpdate.Id);
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await HandlePropertiesCreation(gameDto.Properties, gameToUpdate.Id);
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await HandleTagsCreation(gameDto.Tags, gameToUpdate.Id);
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await HandlePublishersCreation(gameDto.Publishers, gameToUpdate.Id);
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await HandleDevelopersCreation(gameDto.Developers, gameToUpdate.Id);
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context.Games.Update(gameToUpdate);
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await context.SaveChangesAsync();
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@@ -107,35 +104,16 @@ public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameW
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}
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}
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private async Task HandlePublishersCreation(IEnumerable<PublisherDto>? categoriesToCreate, int gameId)
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private void HandleDeveloperPublisherCreation(Game? game)
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{
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if (categoriesToCreate != null)
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if (game?.Publisher != null)
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{
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var gps = mapper.Map<ICollection<GamePublisher>>(categoriesToCreate);
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foreach (var gp in gps)
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{
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gp.GameId = gameId;
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}
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context.Publishers.AttachRange(gps.Select(gp => gp.Publisher));
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await context.GamePublishers.AddRangeAsync(gps);
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context.Publishers.Attach(game.Publisher);
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}
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}
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private async Task HandleDevelopersCreation(IEnumerable<DeveloperDto>? categoriesToCreate, int gameId)
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{
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if (categoriesToCreate != null)
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if (game?.Developer != null)
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{
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var gds = mapper.Map<ICollection<GameDeveloper>>(categoriesToCreate);
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foreach (var gd in gds)
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{
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gd.GameId = gameId;
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}
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context.Developers.AttachRange(gds.Select(gd => gd.Developer));
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await context.GameDevelopers.AddRangeAsync(gds);
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context.Developers.Attach(game.Developer);
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}
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}
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}
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