Add state has changed
All checks were successful
Game Ideas build for PR / build_test (pull_request) Successful in 48s
All checks were successful
Game Ideas build for PR / build_test (pull_request) Successful in 48s
This commit is contained in:
@@ -30,6 +30,7 @@ public partial class GameDetail : GameBaseComponent
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
Game = await GameGateway.GetGameById(GameId);
|
Game = await GameGateway.GetGameById(GameId);
|
||||||
}
|
}
|
||||||
@@ -40,6 +41,7 @@ public partial class GameDetail : GameBaseComponent
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -59,6 +59,7 @@ public partial class GameCreationForm
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
int gameId;
|
int gameId;
|
||||||
var authState = await AuthenticationState.GetAuthenticationStateAsync();
|
var authState = await AuthenticationState.GetAuthenticationStateAsync();
|
||||||
@@ -108,6 +109,7 @@ public partial class GameCreationForm
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
GameDto = await GameGateway.GetGameById(gameId);
|
GameDto = await GameGateway.GetGameById(gameId);
|
||||||
}
|
}
|
||||||
@@ -118,9 +120,8 @@ public partial class GameCreationForm
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
}
|
|
||||||
|
|
||||||
EditContext = new(GameDto);
|
EditContext = new(GameDto);
|
||||||
StateHasChanged();
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -37,6 +37,7 @@ public partial class Games : GameBaseComponent
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = displayLoader;
|
IsLoading = displayLoader;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
GamesDto = await GameGateway.FetchGames(GameFilter, CurrentPage);
|
GamesDto = await GameGateway.FetchGames(GameFilter, CurrentPage);
|
||||||
}
|
}
|
||||||
@@ -92,6 +93,7 @@ public partial class Games : GameBaseComponent
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
await GameGateway.DeleteGame(GameToDelete?.Id ?? 0);
|
await GameGateway.DeleteGame(GameToDelete?.Id ?? 0);
|
||||||
await HandleFetchDatas(false);
|
await HandleFetchDatas(false);
|
||||||
|
|||||||
@@ -28,6 +28,8 @@ public partial class Login
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
await AuthGateway.Login(UserDto);
|
await AuthGateway.Login(UserDto);
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
|
|||||||
@@ -46,6 +46,7 @@ public partial class Users
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = displayLoading;
|
IsLoading = displayLoading;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
UserList = await UserGateway.GetUsers(FilterParams, CurrentPage);
|
UserList = await UserGateway.GetUsers(FilterParams, CurrentPage);
|
||||||
}
|
}
|
||||||
@@ -56,6 +57,7 @@ public partial class Users
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,6 +66,7 @@ public partial class Users
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
Roles = await UserGateway.GetRoles();
|
Roles = await UserGateway.GetRoles();
|
||||||
}
|
}
|
||||||
@@ -74,6 +77,7 @@ public partial class Users
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,6 +86,7 @@ public partial class Users
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
await UserGateway.CreateUser(user);
|
await UserGateway.CreateUser(user);
|
||||||
await FetchUsers();
|
await FetchUsers();
|
||||||
@@ -93,16 +98,17 @@ public partial class Users
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
}
|
StateHasChanged();
|
||||||
|
|
||||||
UserAdd = new();
|
UserAdd = new();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private async Task HandleUpdateUser(UserDto user)
|
private async Task HandleUpdateUser(UserDto user)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
await UserGateway.UpdateUser(user);
|
await UserGateway.UpdateUser(user);
|
||||||
await FetchUsers();
|
await FetchUsers();
|
||||||
@@ -114,6 +120,7 @@ public partial class Users
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -129,6 +136,7 @@ public partial class Users
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
await UserGateway.DeleteUser(UserDelete.Id);
|
await UserGateway.DeleteUser(UserDelete.Id);
|
||||||
await FetchUsers();
|
await FetchUsers();
|
||||||
@@ -140,6 +148,7 @@ public partial class Users
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
UserDelete = null;
|
UserDelete = null;
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ public class GameBaseComponent : ComponentBase
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IsLoading = true;
|
IsLoading = true;
|
||||||
|
StateHasChanged();
|
||||||
|
|
||||||
Categories = await GameGateway.FetchCategories();
|
Categories = await GameGateway.FetchCategories();
|
||||||
}
|
}
|
||||||
@@ -34,6 +35,7 @@ public class GameBaseComponent : ComponentBase
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
IsLoading = false;
|
IsLoading = false;
|
||||||
|
StateHasChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user