Complete style for game rows

This commit is contained in:
2025-04-16 21:02:56 +02:00
parent 5633ef9b06
commit fa63fde800
6 changed files with 61 additions and 29 deletions

View File

@@ -9,4 +9,17 @@ public static class GameHelper
game.CreationUserId = 100000;
game.CreationDate = DateTime.Now;
}
public static string GetInterestColor(int interest, int maxInterest)
{
int firstTier = (int)Math.Floor(0.33 * maxInterest);
int secondTier = (int)Math.Ceiling(0.66 * maxInterest);
return interest switch
{
int x when x <= firstTier => "--red",
int x when x >= secondTier => "--green",
_ => "--yellow",
};
}
}

View File

@@ -10,7 +10,7 @@ public class GameBase : ComponentBase
protected void HandleDetailClicked()
{
NavigationManager.NavigateTo($"/Game/Detail/{GameDto.Id}");
NavigationManager.NavigateTo($"/Games/Detail/{GameDto.Id}");
}
protected string GetFormatedStorageSpace()
@@ -22,8 +22,8 @@ public class GameBase : ComponentBase
return GameDto.StorageSpace switch
{
> 1000000 => $"{GameDto.StorageSpace / 1000000:f1} To",
> 1000 => $"{GameDto.StorageSpace / 1000:f1} Go",
>= 1000000 => $"{GameDto.StorageSpace / 1000000:f1} To",
>= 1000 => $"{GameDto.StorageSpace / 1000:f1} Go",
_ => $"{GameDto.StorageSpace:f1} Mo"
};
}

View File

@@ -1,10 +1,11 @@
@using GameIdeas.BlazorApp.Shared.Constants
@using GameIdeas.BlazorApp.Helpers
@using GameIdeas.BlazorApp.Shared.Constants
@inherits GameBase
<div class="row">
<img class="icon" src="~/icon.png" />
<span class="title">@GameDto.Title</span>
<a class="title" href="@($"/Games/Detail/{GameDto.Id}")">@GameDto.Title</a>
<span class="release-date">@(GameDto.ReleaseDate?.ToShortDateString() ?? @ResourcesKey.Unknown)</span>
@@ -30,7 +31,9 @@
<span class="storage">@GetFormatedStorageSpace()</span>
<div class="interest">
<span class="value">@GameDto.Interest</span>
<span class="value" style="@($"color: var({GameHelper.GetInterestColor(GameDto.Interest, 5)})")">
@GameDto.Interest
</span>
<span class="max-value">/5</span>
</div>

View File

@@ -1,18 +1,41 @@
.row {
display: grid;
grid-template-columns: 48px 5fr 70px 2fr 3fr 60px 30px 30px;
grid-template-columns: auto 3fr 70px 2fr 3fr 60px 30px 30px;
grid-gap: 8px;
text-wrap: nowrap;
height: 64px;
background: var(--input-secondary);
box-shadow: var(--drop-shadow);
border-radius: var(--big-radius);
align-items: center;
overflow: hidden;
align-content: center;
align-items:center;
}
.row * {
max-height: 64px;
height: fit-content;
padding: 6px 0;
box-sizing: border-box;
}
.icon {
padding: 0;
margin: 8px;
height: 48px;
width: 48px;
}
.title {
font-weight: bold;
color: var(--white);
text-decoration: none;
width: fit-content;
padding: 6px;
border-radius: var(--small-radius);
}
.title:hover {
background: var(--input-selected);
}
.release-date, .storage, .max-value {
@@ -30,6 +53,7 @@
.platforms, .tags {
display: flex;
flex-wrap: wrap;
gap: 4px;
}
@@ -44,7 +68,7 @@
}
.detail {
transform: scale(0.8, 1.2) rotate(-90deg);
transform: scale(0.6, 1) rotate(-90deg);
background: none;
border: none;
outline: none;
@@ -61,15 +85,16 @@
}
.max-value {
translate: 0 200px;
position: absolute;
transform: translate(2px, 10px);
}
@media screen and (max-width: 800px) {
@media screen and (max-width: 1000px) {
.row {
grid-template-columns: 48px 5fr 2fr 3fr 30px 30px;
grid-template-columns: 48px 3fr 2fr 3fr 30px 30px;
}
.release-date, .storage {
.tags, .storage {
display: none;
}
}

View File

@@ -3,7 +3,6 @@
flex-direction: row;
gap: 8px;
align-items: center;
z-index: var(--index-content);
}
.search-container {

View File

@@ -1,3 +1,4 @@
using GameIdeas.BlazorApp.Helpers;
using Microsoft.AspNetCore.Components;
namespace GameIdeas.BlazorApp.Shared.Components.Slider;
@@ -16,15 +17,6 @@ public partial class Slider
private string StatusColor(int value)
{
string str = "--thumb-color: var({0});";
int firstTier = (int)Math.Floor(0.33 * Params.Max);
int secondTier = (int)Math.Ceiling(0.66 * Params.Max);
return value switch
{
int x when x <= firstTier => string.Format(str, "--red"),
int x when x >= secondTier => string.Format(str, "--green"),
_ => string.Format(str, "--yellow"),
};
return string.Format(str, GameHelper.GetInterestColor(value, Params.Max));
}
}