Add entity framework #11
14
src/GameIdeas/GameIdeas.Shared/Model/Developer.cs
Normal file
14
src/GameIdeas/GameIdeas.Shared/Model/Developer.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class Developer
|
||||
{
|
||||
public Developer()
|
||||
{
|
||||
GameDevelopers = new HashSet<GameDeveloper>();
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; } = null!;
|
||||
|
||||
public virtual ICollection<GameDeveloper> GameDevelopers { get; set; }
|
||||
}
|
||||
@@ -5,17 +5,30 @@ public partial class Game
|
||||
public Game()
|
||||
{
|
||||
GamePlatforms = new HashSet<GamePlatform>();
|
||||
GameProperties = new HashSet<GameProperty>();
|
||||
GameTags = new HashSet<GameTag>();
|
||||
GamePublishers = new HashSet<GamePublisher>();
|
||||
GameDevelopers = new HashSet<GameDeveloper>();
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Title { get; set; } = null!;
|
||||
public DateTime? ReleaseDate { get; set; }
|
||||
public DateTime CreationDate { get; set; }
|
||||
public int CreationUserId { get; set; }
|
||||
public DateTime? ModificationDate { get; set; }
|
||||
public int? ModificationUserId { get; set; }
|
||||
public double? StorageSpace { get; set; }
|
||||
public string? Description { get; set; }
|
||||
public int? Interest { get; set; }
|
||||
public int Interest { get; set; }
|
||||
|
||||
public virtual User CreationUser { get; set; } = null!;
|
||||
public virtual User? ModificationUser { get; set; }
|
||||
|
||||
public virtual ICollection<GamePlatform> GamePlatforms { get; set; }
|
||||
public virtual ICollection<GameProperty> GameProperties { get; set; }
|
||||
public virtual ICollection<GameTag> GameTags { get; set; }
|
||||
public virtual ICollection<GamePublisher> GamePublishers { get; set; }
|
||||
public virtual ICollection<GameDeveloper> GameDevelopers { get; set; }
|
||||
}
|
||||
|
||||
10
src/GameIdeas/GameIdeas.Shared/Model/GameDeveloper.cs
Normal file
10
src/GameIdeas/GameIdeas.Shared/Model/GameDeveloper.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class GameDeveloper
|
||||
{
|
||||
public int GameId { get; set; }
|
||||
public int DeveloperId { get; set; }
|
||||
|
||||
public virtual Game Game { get; set; } = null!;
|
||||
public virtual Developer Developer { get; set; } = null!;
|
||||
}
|
||||
10
src/GameIdeas/GameIdeas.Shared/Model/GameProperty.cs
Normal file
10
src/GameIdeas/GameIdeas.Shared/Model/GameProperty.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class GameProperty
|
||||
{
|
||||
public int GameId { get; set; }
|
||||
public int PropertyId { get; set; }
|
||||
|
||||
public virtual Game Game { get; set; } = null!;
|
||||
public virtual Property Property { get; set; } = null!;
|
||||
}
|
||||
10
src/GameIdeas/GameIdeas.Shared/Model/GamePublisher.cs
Normal file
10
src/GameIdeas/GameIdeas.Shared/Model/GamePublisher.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class GamePublisher
|
||||
{
|
||||
public int GameId { get; set; }
|
||||
public int PublisherId { get; set; }
|
||||
|
||||
public virtual Game Game { get; set; } = null!;
|
||||
public virtual Publisher Publisher { get; set; } = null!;
|
||||
}
|
||||
10
src/GameIdeas/GameIdeas.Shared/Model/GameTag.cs
Normal file
10
src/GameIdeas/GameIdeas.Shared/Model/GameTag.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class GameTag
|
||||
{
|
||||
public int GameId { get; set; }
|
||||
public int TagId { get; set; }
|
||||
|
||||
public virtual Game Game { get; set; } = null!;
|
||||
public virtual Tag Tag { get; set; } = null!;
|
||||
}
|
||||
@@ -2,7 +2,15 @@
|
||||
|
||||
public partial class Platform
|
||||
{
|
||||
public Platform()
|
||||
{
|
||||
GamePlatforms = new HashSet<GamePlatform>();
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Libelle { get; set; } = null!;
|
||||
public string? Url { get; set; }
|
||||
|
||||
public virtual ICollection<GamePlatform> GamePlatforms { get; set; }
|
||||
|
||||
}
|
||||
|
||||
15
src/GameIdeas/GameIdeas.Shared/Model/Property.cs
Normal file
15
src/GameIdeas/GameIdeas.Shared/Model/Property.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class Property
|
||||
{
|
||||
public Property()
|
||||
{
|
||||
GameProperties = new HashSet<GameProperty>();
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Label { get; set; } = null!;
|
||||
|
||||
public virtual ICollection<GameProperty> GameProperties { get; set; }
|
||||
|
||||
}
|
||||
14
src/GameIdeas/GameIdeas.Shared/Model/Publisher.cs
Normal file
14
src/GameIdeas/GameIdeas.Shared/Model/Publisher.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class Publisher
|
||||
{
|
||||
public Publisher()
|
||||
{
|
||||
GamePublishers = new HashSet<GamePublisher>();
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; } = null!;
|
||||
|
||||
public virtual ICollection<GamePublisher> GamePublishers { get; set; }
|
||||
}
|
||||
14
src/GameIdeas/GameIdeas.Shared/Model/Tag.cs
Normal file
14
src/GameIdeas/GameIdeas.Shared/Model/Tag.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class Tag
|
||||
{
|
||||
public Tag()
|
||||
{
|
||||
GameTags = new HashSet<GameTag>();
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Label { get; set; } = null!;
|
||||
|
||||
public virtual ICollection<GameTag> GameTags { get; set; }
|
||||
}
|
||||
18
src/GameIdeas/GameIdeas.Shared/Model/User.cs
Normal file
18
src/GameIdeas/GameIdeas.Shared/Model/User.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace GameIdeas.Shared.Model;
|
||||
|
||||
public partial class User
|
||||
{
|
||||
public User()
|
||||
{
|
||||
CreationGames = new HashSet<Game>();
|
||||
ModificationGames = new HashSet<Game>();
|
||||
}
|
||||
|
||||
public Guid Id { get; set; }
|
||||
public string Username { get; set; } = null!;
|
||||
public string Password { get; set; } = null!;
|
||||
public int Role { get; set; }
|
||||
|
||||
public virtual ICollection<Game> CreationGames { get; set; }
|
||||
public virtual ICollection<Game> ModificationGames { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user