Add frontend creation game #13
@@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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@@ -5,8 +5,8 @@
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@Body
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</div>
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<span class="orb red"></span>
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<span class="orb blue"></span>
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<span class="orb green"></span>
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<div class="background"></div>
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<div class="background">
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<span class="orb red"></span>
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<span class="orb blue"></span>
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<span class="orb green"></span>
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</div>
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@@ -37,10 +37,11 @@
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}
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.background {
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height: 100%;
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width: 100%;
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height: 100vh;
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width: 100vw;
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background: var(--background);
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position: fixed;
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overflow: hidden;
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top: 0;
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left: 0;
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z-index: var(--index-background);
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@@ -1,4 +1,5 @@
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@using GameIdeas.BlazorApp.Shared.Components.Select
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@using GameIdeas.BlazorApp.Shared.Components.Slider
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@using GameIdeas.Shared.Dto
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<EditForm EditContext="EditContext">
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@@ -28,6 +29,9 @@
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<div class="container">
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<div class="input-game">
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<div class="label">@ResourcesKey.Interest :</div>
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<div class="slider">
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<Slider Params="SliderParams" @bind-Value="GameDto.Interest" />
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</div>
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</div>
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<div class="input-game">
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<div class="label">@ResourcesKey.Properties :</div>
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@@ -1,5 +1,6 @@
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using GameIdeas.BlazorApp.Shared.Components.Popup;
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using GameIdeas.BlazorApp.Shared.Components.Select.Models;
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using GameIdeas.BlazorApp.Shared.Components.Slider;
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using GameIdeas.Shared.Dto;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Forms;
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@@ -15,6 +16,7 @@ public partial class GameCreationForm
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private GameDto GameDto = new();
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private EditContext? EditContext;
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private readonly SelectListTheme SelectListTheme = SelectListTheme.Creation;
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private readonly SliderParams SliderParams = new() { Gap = 1, Min = 1, Max = 5 };
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protected override void OnInitialized()
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{
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@@ -57,3 +57,8 @@ input {
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font-weight: bold;
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height: 24px;
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}
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.slider {
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padding: 0 20px;
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align-content: center;
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}
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@@ -54,8 +54,8 @@
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<div class="slider-container">
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<SliderRange Params="SliderRangeParams"
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@bind-Max=GameFilterParams.MaxRating
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@bind-Min=GameFilterParams.MinRating />
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@bind-Max=GameFilterParams.MaxRating
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@bind-Min=GameFilterParams.MinRating />
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</div>
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</div>
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@@ -41,7 +41,7 @@ public partial class GameFilter
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private EditContext? EditContext;
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private readonly SliderRangeParams SliderRangeParams =
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new() { Min = 1, ValueMin = 1, ValueMax = 5, Max = 5 };
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new() { Min = 1, Max = 5 };
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protected override void OnInitialized()
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{
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@@ -16,6 +16,6 @@ public class GameFilterParams
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public IEnumerable<string>? StorageSizes { get; set; }
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public IEnumerable<string>? LastModification { get; set; }
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public IEnumerable<string>? ReleaseDates { get; set; }
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public int MaxRating { get; set; }
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public int MinRating { get; set; }
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public int MaxRating { get; set; } = 5;
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public int MinRating { get; set; } = 1;
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}
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@@ -0,0 +1,11 @@
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<div class="container">
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<div class="slider-track"></div>
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<input type="range" id="min-range" style="@StatusColor(Value)" min="@Params.Min" max="@Params.Max"
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@bind="@Value" @bind:event="oninput" @bind:after=HandleSlideOnInput />
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<div class="values">
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<span class="value">@Params.Min</span>
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<span class="value">@Params.Max</span>
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</div>
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</div>
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@@ -0,0 +1,30 @@
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using Microsoft.AspNetCore.Components;
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namespace GameIdeas.BlazorApp.Shared.Components.Slider;
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public partial class Slider
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{
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[Parameter] public SliderParams Params { get; set; } = new();
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[Parameter] public int Value { get; set; }
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[Parameter] public EventCallback<int> ValueChanged { get; set; }
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private async Task HandleSlideOnInput()
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{
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await ValueChanged.InvokeAsync(Value);
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}
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private string StatusColor(int value)
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{
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string str = "--thumb-color: var({0});";
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int firstTier = (int)Math.Floor(0.33 * Params.Max);
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int secondTier = (int)Math.Ceiling(0.66 * Params.Max);
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return value switch
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{
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int x when x <= firstTier => string.Format(str, "--red"),
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int x when x >= secondTier => string.Format(str, "--green"),
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_ => string.Format(str, "--yellow"),
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};
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}
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}
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@@ -0,0 +1,89 @@
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.container {
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position: relative;
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width: 100%;
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z-index: var(--index-component)
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}
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input[type="range"] {
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-webkit-appearance: none;
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-moz-appearance: none;
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appearance: none;
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width: 100%;
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outline: none;
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margin: auto;
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position: absolute;
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top: 0;
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bottom: 0;
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background-color: transparent;
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pointer-events: none;
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}
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.slider-track {
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width: 100%;
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height: 2px;
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margin: auto;
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border-radius: 2px;
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background: var(--input-primary);
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}
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input[type="range"]::-webkit-slider-runnable-track {
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-webkit-appearance: none;
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height: 2px;
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}
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input[type="range"]::-moz-range-track {
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-moz-appearance: none;
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height: 2px;
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}
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input[type="range"]::-ms-track {
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appearance: none;
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height: 2px;
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}
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input[type="range"]::-webkit-slider-thumb {
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-webkit-appearance: none;
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height: 1em;
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width: 1em;
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background-color: var(--thumb-color);
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cursor: pointer;
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margin-top: -6px;
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pointer-events: auto;
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border-radius: 50%;
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}
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input[type="range"]::-moz-range-thumb {
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-webkit-appearance: none;
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height: 1em;
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width: 1em;
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cursor: pointer;
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border-radius: 50%;
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background-color: var(--thumb-color);
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pointer-events: auto;
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border: none;
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}
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input[type="range"]::-ms-thumb {
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appearance: none;
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height: 1em;
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width: 1em;
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cursor: pointer;
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border-radius: 50%;
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background-color: var(--thumb-color);
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pointer-events: auto;
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}
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.values {
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display: flex;
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position: absolute;
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margin-top: 2px;
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width: 100%;
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font-weight: bold;
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justify-content: space-between;
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}
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.value {
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width: 1em;
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text-align:center;
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}
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@@ -0,0 +1,8 @@
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namespace GameIdeas.BlazorApp.Shared.Components.Slider;
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public class SliderParams
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{
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public int Min{ get; set; }
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public int Max { get; set; }
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public int Gap { get; set; } = 0;
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}
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@@ -1,13 +1,13 @@
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<div class="container">
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<div class="slider-track" style="@FillColor()"></div>
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<input type="range" id="min-range" style="@StatusColor(Params.ValueMin)" min="@Params.Min" max="@Params.Max"
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@bind="@Params.ValueMin" @bind:event="oninput" @bind:after=HandleSlideOnInput />
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<input type="range" id="max-range" style="@StatusColor(Params.ValueMax)" min="@Params.Min" max="@Params.Max"
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@bind="@Params.ValueMax" @bind:event="oninput" @bind:after=HandleSlideTwoInput />
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<input type="range" id="min-range" style="@StatusColor(Min)" min="@Params.Min" max="@Params.Max"
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@bind="@Min" @bind:event="oninput" @bind:after=HandleSlideOnInput />
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<input type="range" id="max-range" style="@StatusColor(Max)" min="@Params.Min" max="@Params.Max"
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@bind="@Max" @bind:event="oninput" @bind:after=HandleSlideTwoInput />
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<div class="values">
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<span class="value">@Params.ValueMin</span>
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<span class="value">@Params.ValueMax</span>
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<span class="value">@Min</span>
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<span class="value">@Max</span>
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</div>
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</div>
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@@ -13,30 +13,28 @@ public partial class SliderRange
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private async Task HandleSlideTwoInput()
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{
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if (Params.ValueMax - Params.ValueMin <= Params.Gap)
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if (Max - Min <= Params.Gap)
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{
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Params.ValueMin = Params.ValueMax - Params.Gap;
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Min = Max - Params.Gap;
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}
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Max = Params.Max;
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await MaxChanged.InvokeAsync(Params.Max);
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await MaxChanged.InvokeAsync(Max);
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}
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private async Task HandleSlideOnInput()
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{
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if (Params.ValueMax - Params.ValueMin <= Params.Gap)
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if (Max - Min <= Params.Gap)
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{
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Params.ValueMax = Params.ValueMin + Params.Gap;
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Max = Min + Params.Gap;
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}
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Min = Params.Min;
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await MinChanged.InvokeAsync(Params.Min);
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await MinChanged.InvokeAsync(Min);
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}
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private string FillColor()
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{
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var percent1 = (double)(Params.ValueMin - Params.Min) / (Params.Max - Params.Min) * 100;
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var percent2 = (double)(Params.ValueMax - Params.Min) / (Params.Max - Params.Min) * 100;
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var percent1 = (double)(Min - Params.Min) / (Params.Max - Params.Min) * 100;
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var percent2 = (double)(Max - Params.Min) / (Params.Max - Params.Min) * 100;
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return $"background: linear-gradient(to right, var(--line) {percent1}% , var(--violet) {percent1}% , var(--violet) {percent2}%, var(--line) {percent2}%)";
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}
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@@ -4,7 +4,5 @@ public class SliderRangeParams
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{
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public int Min{ get; set; }
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public int Max { get; set; }
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public int ValueMin { get; set; }
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public int ValueMax { get; set; }
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public int Gap { get; set; } = 0;
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}
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@@ -33,7 +33,6 @@ html {
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font-family: 'Noto Sans', sans-serif;
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font-size: 12px;
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color: var(--white);
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overflow: hidden;
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}
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html, body, #app {
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@@ -7,13 +7,13 @@ public class GameDto
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public DateTime? ReleaseDate { get; set; }
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public DateTime? CreationDate { get; set; }
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public UserDto? CreationUser { get; set; }
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public int? CreationUserId { get; set; }
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public int CreationUserId { get; set; }
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public DateTime? ModificationDate { get; set; }
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public UserDto? ModificationUser { get; set; }
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public int? ModificationUserId { get; set; }
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public double? StorageSpace { get; set; }
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public string? Description { get; set; }
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public int? Interest { get; set; }
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public int Interest { get; set; } = 3;
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public IEnumerable<PlatformDto>? Platforms { get; set; }
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public IEnumerable<PropertyDto>? Properties { get; set; }
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public IEnumerable<TagDto>? Tags { get; set; }
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Reference in New Issue
Block a user