Fix port binding #31
@@ -6,6 +6,7 @@ using GameIdeas.BlazorApp.Pages.UserMenu.Gateways;
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using GameIdeas.BlazorApp.Pages.Users.Gateways;
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using GameIdeas.BlazorApp.Services;
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using GameIdeas.Resources;
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using GameIdeas.Shared.Constants;
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using Microsoft.AspNetCore.Components.Authorization;
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
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@@ -19,9 +20,9 @@ builder.RootComponents.Add<HeadOutlet>("head::after");
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UriBuilder uriBuilder = new(builder.HostEnvironment.BaseAddress);
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#if DEBUG
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{
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uriBuilder.Port = 8000;
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}
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uriBuilder.Port = GlobalConstants.API_PORT;
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#else
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uriBuilder.Host = GlobalConstants.SUB_DOMAIN_NAME + uriBuilder.Host;
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#endif
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services.AddHttpClient(
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@@ -17,5 +17,8 @@ public class GlobalConstants
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public const int NUMBER_PER_PAGE = 50;
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public const string LS_AUTH_STORAGE_KEY = "authToken";
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public const int API_PORT = 8000;
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public const string SUB_DOMAIN_NAME = "api-";
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}
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@@ -1,4 +1,5 @@
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using GameIdeas.Resources;
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using GameIdeas.Shared.Constants;
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using GameIdeas.Shared.Model;
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using GameIdeas.WebAPI.Context;
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using GameIdeas.WebAPI.Services.Categories;
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@@ -93,6 +94,8 @@ services.AddCors(option => option.AddDefaultPolicy(policy =>
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.AllowAnyHeader()
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.WithMethods("GET", "POST", "PUT", "DELETE")));
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builder.WebHost.UseUrls($"http://127.0.0.1:{GlobalConstants.API_PORT}");
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var app = builder.Build();
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using (var scope = app.Services.CreateScope())
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