Add game header #5
@@ -1,5 +1,7 @@
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@using GameIdeas.BlazorApp.Shared.Components.Search
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@using GameIdeas.BlazorApp.Shared.Components.Select
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@using GameIdeas.BlazorApp.Shared.Components.Select.Models
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@using GameIdeas.BlazorApp.Shared.Components.SliderRange
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@using GameIdeas.Shared.Dto
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@using GameIdeas.BlazorApp.Pages.Games.Models
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@@ -33,20 +35,29 @@
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</svg>
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</div>
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<div class="search-container">
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<SearchInput @bind-Text=GameFilterParams.SearchName />
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</div>
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<div class="select-container">
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<MultipleSelectList TItem="string"
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Items="Plateforms"
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@bind-Values=GameFilterParams.Plateforms
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Theme="SelectListTheme.Filter"/>
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Theme="SelectListTheme.Filter" />
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</div>
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<div class="select-container">
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<MultipleSelectList TItem="string"
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Items="Genres"
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@bind-Values=GameFilterParams.Genres
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Theme="SelectListTheme.Filter" />
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</div>
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<div class="slider-container">
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<SliderRange Params="SliderRangeParams"
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@bind-Max=GameFilterParams.MaxRating
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@bind-Min=GameFilterParams.MinRating />
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</div>
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</div>
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</EditForm>
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@@ -1,5 +1,6 @@
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using GameIdeas.BlazorApp.Pages.Games.Models;
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using GameIdeas.BlazorApp.Shared.Components.Select.Models;
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using GameIdeas.BlazorApp.Shared.Components.SliderRange;
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using GameIdeas.Shared.Dto;
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using GameIdeas.Shared.Enum;
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using Microsoft.AspNetCore.Components;
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@@ -39,6 +40,8 @@ public partial class GameFilter
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];
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private EditContext? EditContext;
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private SliderRangeParams SliderRangeParams =
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new() { Min = 1, ValueMin = 1, ValueMax = 5, Max = 5 };
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protected override void OnInitialized()
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{
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@@ -2,11 +2,29 @@
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display: flex;
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flex-direction: row;
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gap: 8px;
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align-items: center;
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}
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.search-container {
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width: 150px;
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min-width: 150px;
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}
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.slider-container {
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width: 150px;
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min-width: 150px;
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}
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.select-container {
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width: 150px;
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min-width: 150px;
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}
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.square-button {
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height: 28px;
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min-height: 28px;
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width: 28px;
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min-width: 28px;
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border-radius: var(--small-radius);
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background: var(--black);
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overflow: hidden;
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@@ -43,3 +61,9 @@
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padding-top: 1px;
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padding-right: 1px;
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}
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@media screen and (max-width: 1000px) {
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.select-container {
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display: none;
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}
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}
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@@ -10,5 +10,6 @@ public class GameFilterParams
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public string? SearchName { get; set; }
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public IEnumerable<string>? Plateforms { get; set; }
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public IEnumerable<string>? Genres { get; set; }
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public int MaxRating { get; set; }
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public int MinRating { get; set; }
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}
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@@ -0,0 +1,13 @@
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<div class="container">
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<div class="slider-track" style="@FillColor()"></div>
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<input type="range" id="min-range" style="@StatusColor(Params.ValueMin)" min="@Params.Min" max="@Params.Max"
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@bind="@Params.ValueMin" @bind:event="oninput" @bind:after=HandleSlideOnInput />
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<input type="range" id="max-range" style="@StatusColor(Params.ValueMax)" min="@Params.Min" max="@Params.Max"
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@bind="@Params.ValueMax" @bind:event="oninput" @bind:after=HandleSlideTwoInput />
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<div class="values">
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<span class="value">@Params.ValueMin</span>
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<span class="value">@Params.ValueMax</span>
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</div>
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</div>
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@@ -0,0 +1,57 @@
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using Microsoft.AspNetCore.Components;
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using System.Threading.Tasks;
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namespace GameIdeas.BlazorApp.Shared.Components.SliderRange;
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public partial class SliderRange
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{
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[Parameter] public SliderRangeParams Params { get; set; } = new();
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[Parameter] public int Max { get; set; }
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[Parameter] public EventCallback<int> MaxChanged { get; set; }
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[Parameter] public int Min { get; set; }
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[Parameter] public EventCallback<int> MinChanged { get; set; }
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private async Task HandleSlideTwoInput()
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{
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if (Params.ValueMax - Params.ValueMin <= Params.Gap)
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{
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Params.ValueMin = Params.ValueMax - Params.Gap;
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}
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Max = Params.Max;
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await MaxChanged.InvokeAsync(Params.Max);
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}
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private async Task HandleSlideOnInput()
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{
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if (Params.ValueMax - Params.ValueMin <= Params.Gap)
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{
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Params.ValueMax = Params.ValueMin + Params.Gap;
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}
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Min = Params.Min;
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await MinChanged.InvokeAsync(Params.Min);
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}
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private string FillColor()
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{
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var percent1 = (double)(Params.ValueMin - Params.Min) / (Params.Max - Params.Min) * 100;
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var percent2 = (double)(Params.ValueMax - Params.Min) / (Params.Max - Params.Min) * 100;
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return $"background: linear-gradient(to right, var(--light-grey) {percent1}% , var(--violet) {percent1}% , var(--violet) {percent2}%, var(--light-grey) {percent2}%)";
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}
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private string StatusColor(int value)
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{
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string str = "--thumb-color: var({0});";
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int firstTier = (int)Math.Floor(0.33 * Params.Max);
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int secondTier = (int)Math.Ceiling(0.66 * Params.Max);
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return value switch
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{
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int x when x <= firstTier => string.Format(str, "--red"),
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int x when x >= secondTier => string.Format(str, "--green"),
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_ => string.Format(str, "--yellow"),
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};
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}
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}
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@@ -0,0 +1,86 @@
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.container {
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position: relative;
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width: 100%;
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}
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input[type="range"] {
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-webkit-appearance: none;
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-moz-appearance: none;
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appearance: none;
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width: 100%;
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outline: none;
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margin: auto;
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position: absolute;
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top: 0;
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bottom: 0;
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background-color: transparent;
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pointer-events: none;
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}
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.slider-track {
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width: 100%;
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height: 2px;
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margin: auto;
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border-radius: 2px;
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}
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input[type="range"]::-webkit-slider-runnable-track {
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-webkit-appearance: none;
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height: 2px;
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}
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input[type="range"]::-moz-range-track {
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-moz-appearance: none;
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height: 2px;
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}
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input[type="range"]::-ms-track {
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appearance: none;
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height: 2px;
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}
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input[type="range"]::-webkit-slider-thumb {
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-webkit-appearance: none;
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height: 1em;
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width: 1em;
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background-color: var(--thumb-color);
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cursor: pointer;
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margin-top: -6px;
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pointer-events: auto;
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border-radius: 50%;
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}
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input[type="range"]::-moz-range-thumb {
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-webkit-appearance: none;
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height: 1em;
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width: 1em;
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cursor: pointer;
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border-radius: 50%;
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background-color: var(--thumb-color);
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pointer-events: auto;
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border: none;
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}
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input[type="range"]::-ms-thumb {
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appearance: none;
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height: 1em;
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width: 1em;
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cursor: pointer;
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border-radius: 50%;
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background-color: var(--thumb-color);
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pointer-events: auto;
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}
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.values {
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display: flex;
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position: absolute;
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margin-top: 10px;
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width: 100%;
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font-weight: bold;
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justify-content: space-between;
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}
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.value {
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width: 1em;
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text-align:center;
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}
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@@ -0,0 +1,10 @@
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namespace GameIdeas.BlazorApp.Shared.Components.SliderRange;
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public class SliderRangeParams
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{
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public int Min{ get; set; }
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public int Max { get; set; }
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public int ValueMin { get; set; }
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public int ValueMax { get; set; }
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public int Gap { get; set; } = 0;
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}
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Reference in New Issue
Block a user