Fix gitea issues #54
@@ -30,6 +30,7 @@ public partial class GameDetail : GameBaseComponent
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try
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{
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IsLoading = true;
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StateHasChanged();
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Game = await GameGateway.GetGameById(GameId);
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}
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@@ -40,6 +41,7 @@ public partial class GameDetail : GameBaseComponent
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finally
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{
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IsLoading = false;
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StateHasChanged();
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}
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}
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}
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@@ -59,6 +59,7 @@ public partial class GameCreationForm
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try
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{
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IsLoading = true;
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StateHasChanged();
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int gameId;
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var authState = await AuthenticationState.GetAuthenticationStateAsync();
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@@ -108,6 +109,7 @@ public partial class GameCreationForm
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try
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{
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IsLoading = true;
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StateHasChanged();
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GameDto = await GameGateway.GetGameById(gameId);
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}
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@@ -118,9 +120,8 @@ public partial class GameCreationForm
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finally
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{
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IsLoading = false;
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}
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EditContext = new(GameDto);
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StateHasChanged();
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}
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}
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}
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@@ -37,6 +37,7 @@ public partial class Games : GameBaseComponent
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try
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{
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IsLoading = displayLoader;
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StateHasChanged();
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GamesDto = await GameGateway.FetchGames(GameFilter, CurrentPage);
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}
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@@ -92,6 +93,7 @@ public partial class Games : GameBaseComponent
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try
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{
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IsLoading = true;
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StateHasChanged();
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await GameGateway.DeleteGame(GameToDelete?.Id ?? 0);
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await HandleFetchDatas(false);
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@@ -28,6 +28,8 @@ public partial class Login
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try
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{
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IsLoading = true;
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StateHasChanged();
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await AuthGateway.Login(UserDto);
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}
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catch (Exception)
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@@ -46,6 +46,7 @@ public partial class Users
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try
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{
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IsLoading = displayLoading;
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StateHasChanged();
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UserList = await UserGateway.GetUsers(FilterParams, CurrentPage);
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}
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@@ -56,6 +57,7 @@ public partial class Users
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finally
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{
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IsLoading = false;
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StateHasChanged();
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}
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}
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@@ -64,6 +66,7 @@ public partial class Users
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try
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{
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IsLoading = true;
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StateHasChanged();
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Roles = await UserGateway.GetRoles();
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}
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@@ -74,6 +77,7 @@ public partial class Users
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finally
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{
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IsLoading = false;
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StateHasChanged();
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}
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}
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@@ -82,6 +86,7 @@ public partial class Users
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try
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{
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IsLoading = true;
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StateHasChanged();
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await UserGateway.CreateUser(user);
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await FetchUsers();
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@@ -93,16 +98,17 @@ public partial class Users
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finally
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{
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IsLoading = false;
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}
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StateHasChanged();
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UserAdd = new();
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}
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}
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private async Task HandleUpdateUser(UserDto user)
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{
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try
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{
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IsLoading = true;
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StateHasChanged();
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await UserGateway.UpdateUser(user);
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await FetchUsers();
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@@ -114,6 +120,7 @@ public partial class Users
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finally
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{
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IsLoading = false;
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StateHasChanged();
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}
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}
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@@ -129,6 +136,7 @@ public partial class Users
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try
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{
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IsLoading = true;
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StateHasChanged();
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await UserGateway.DeleteUser(UserDelete.Id);
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await FetchUsers();
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@@ -140,6 +148,7 @@ public partial class Users
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finally
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{
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IsLoading = false;
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StateHasChanged();
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}
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UserDelete = null;
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@@ -24,6 +24,7 @@ public class GameBaseComponent : ComponentBase
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try
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{
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IsLoading = true;
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StateHasChanged();
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Categories = await GameGateway.FetchCategories();
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}
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@@ -34,6 +35,7 @@ public class GameBaseComponent : ComponentBase
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finally
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{
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IsLoading = false;
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StateHasChanged();
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}
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}
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