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Reviewed-on: #41
157 lines
5.4 KiB
C#
157 lines
5.4 KiB
C#
using AutoMapper;
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using GameIdeas.Shared.Constants;
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using GameIdeas.Shared.Dto;
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using GameIdeas.Shared.Exceptions;
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using GameIdeas.Shared.Model;
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using GameIdeas.WebAPI.Context;
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using GameIdeas.WebAPI.Services.Categories;
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using Microsoft.EntityFrameworkCore;
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using System.Linq.Expressions;
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namespace GameIdeas.WebAPI.Services.Games;
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public class GameReadService(GameIdeasContext context, IMapper mapper, ICategoryService categoryService) : IGameReadService
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{
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public async Task<IEnumerable<GameDto>> GetGames(GameFilterDto filter)
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{
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var query = context.Games
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.Include(g => g.GamePlatforms).ThenInclude(gp => gp.Platform)
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.Include(g => g.GameProperties)
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.Include(g => g.GameTags).ThenInclude(gt => gt.Tag)
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.Include(g => g.Publisher)
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.Include(g => g.Developer)
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.AsQueryable();
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ApplyFilter(ref query, filter);
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ApplyOrder(ref query, filter);
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var games = await query.Skip((filter.CurrentPage - 1) * GlobalConstants.NUMBER_PER_PAGE)
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.Take(GlobalConstants.NUMBER_PER_PAGE)
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.ToListAsync();
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ApplyStaticFilter(ref games, filter);
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return mapper.Map<IEnumerable<GameDto>>(games);
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}
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public async Task<GameDetailDto> GetGameById(int gameId)
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{
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var game = await context.Games
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.Include(g => g.CreationUser)
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.Include(g => g.ModificationUser)
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.Include(g => g.GamePlatforms).ThenInclude(p => p.Platform)
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.Include(g => g.GameProperties).ThenInclude(p => p.Property)
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.Include(g => g.GameTags).ThenInclude(p => p.Tag)
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.Include(g => g.Publisher)
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.Include(g => g.Developer)
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.FirstOrDefaultAsync(g => g.Id == gameId);
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return game == null
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? throw new NotFoundException($"[{typeof(Game).FullName}] with ID {gameId} has not been found in context")
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: mapper.Map<GameDetailDto>(game);
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}
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private static void ApplyOrder(ref IQueryable<Game> query, GameFilterDto filter)
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{
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if (filter.SortType != null && filter.SortPropertyName != null)
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{
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var param = Expression.Parameter(typeof(Game), "x");
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Expression propertyAccess = Expression.PropertyOrField(param, filter.SortPropertyName);
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var converted = Expression.Convert(propertyAccess, typeof(object));
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var lambda = Expression.Lambda<Func<Game, object>>(converted, param);
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if (filter.SortType == Shared.Enum.SortType.Ascending)
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{
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query = Queryable.OrderBy(query, lambda);
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}
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else
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{
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query = Queryable.OrderByDescending(query, lambda);
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}
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}
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}
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private static void ApplyFilter(ref IQueryable<Game> query, GameFilterDto filter)
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{
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if (filter.PlatformIds != null)
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{
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query = query.Where(game => filter.PlatformIds.All(plat =>
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game.GamePlatforms.Any(gp => gp.PlatformId == plat)));
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}
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if (filter.PropertyIds != null)
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{
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query = query.Where(game => filter.PropertyIds.All(prop =>
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game.GameProperties.Any(gp => gp.PropertyId == prop)));
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}
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if (filter.TagIds != null)
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{
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query = query.Where(game => filter.TagIds.All(tag =>
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game.GameTags.Any(gt => gt.TagId == tag)));
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}
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if (filter.PublisherIds != null)
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{
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query = query.Where(game => game.Publisher != null &&
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filter.PublisherIds.Contains(game.Publisher!.Id));
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}
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if (filter.DeveloperIds != null)
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{
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query = query.Where(game => game.Developer != null &&
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filter.DeveloperIds.Contains(game.Developer.Id));
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}
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if (filter.MinInterest != null)
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{
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query = query.Where(game => game.Interest >= filter.MinInterest);
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}
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if (filter.MaxInterest != null)
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{
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query = query.Where(game => game.Interest <= filter.MaxInterest);
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}
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if (filter.ReleaseYears != null)
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{
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query = query.Where(game => game.ReleaseDate != null &&
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filter.ReleaseYears.Contains(game.ReleaseDate.Value.Year));
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}
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}
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private void ApplyStaticFilter(ref List<Game> games, GameFilterDto filter)
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{
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if (!string.IsNullOrWhiteSpace(filter.Title))
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{
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var keywords = filter.Title?
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.Split([' '], StringSplitOptions.RemoveEmptyEntries)
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.Select(k => k.Trim())
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.ToArray() ?? [];
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games = games
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.Where(game => keywords.All(
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kw => game.Title.Contains(kw, StringComparison.OrdinalIgnoreCase)
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))
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.OrderBy(game => keywords.Min(kw =>
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game.Title.IndexOf(kw, StringComparison.OrdinalIgnoreCase)
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))
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.ThenBy(game => game.Title.Length)
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.ToList();
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return;
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}
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if (filter.StorageSpaces != null)
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{
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var storageSpaces = categoryService.GetStorageSpaces().Where(stor => filter.StorageSpaces.Contains(stor.Id));
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games = games
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.Where(game => storageSpaces.Any(stor =>
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(stor.MinSize ?? int.MinValue) <= game.StorageSpace && (stor.MaxSize ?? int.MaxValue) > game.StorageSpace))
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.ToList();
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}
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}
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}
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