Fix wrong comportment
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Game Ideas build for PR / build_test (pull_request) Successful in 1m9s
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@@ -1,4 +1,5 @@
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using GameIdeas.BlazorApp.Shared.Components.Select.Models;
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using GameIdeas.BlazorApp.Shared.Components.Select;
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using GameIdeas.BlazorApp.Shared.Components.Select.Models;
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using GameIdeas.Resources;
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using GameIdeas.Shared.Dto;
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using Microsoft.AspNetCore.Components;
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@@ -13,6 +14,7 @@ public class GameBase : ComponentBase
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[Inject] public NavigationManager NavigationManager { get; set; } = default!;
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protected SelectParams<DetailOptions, object> SelectParams = default!;
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protected Select<DetailOptions, object>? SelectOption;
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protected override void OnInitialized()
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{
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@@ -40,6 +42,8 @@ public class GameBase : ComponentBase
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default:
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break;
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}
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SelectOption?.Close();
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}
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private string GetDetailOptionsLabel(DetailOptions options)
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@@ -35,7 +35,7 @@
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<Interest Value="GameDto.Interest" />
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<Select TItem="DetailOptions" THeader="object" Type="SelectType.Single" Theme="SelectTheme.RowOption"
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<Select @ref="SelectOption" TItem="DetailOptions" THeader="object" Type="SelectType.Single" Theme="SelectTheme.RowOption"
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Params="SelectParams" ValuesChanged="HandlerSelectValuesChanged">
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@Icons.Triangle
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</Select>
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@@ -42,7 +42,7 @@
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</div>
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<Popup @ref=ManualAddPopup BackdropFilterClicked="HandleBackdropManualAddClicked" Closable=false>
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<GameCreationForm @ref="CreationForm" Categories="Categories" OnSubmit="() => HandleFetchDatas()" OnRender="HandleRenderCreationForm" />
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<GameCreationForm @ref="CreationForm" Categories="Categories" OnSubmit="HandleOnSubmitGame" OnRender="HandleRenderCreationForm" />
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</Popup>
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<Popup @ref=DeletePopup Closable=false>
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@@ -111,4 +111,9 @@ public partial class Games : GameBaseComponent
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GameIdToUpdate = null;
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}
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private async Task HandleOnSubmitGame()
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{
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await HandleFetchDatas(false);
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await HandleFetchCategories();
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}
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}
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@@ -19,7 +19,7 @@ public class GameBaseComponent : ComponentBase
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await base.OnInitializedAsync();
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}
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private async Task HandleFetchCategories()
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protected async Task HandleFetchCategories()
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{
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try
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{
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@@ -89,6 +89,8 @@ public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameW
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context.Platforms.AttachRange(gps.Select(gp => gp.Platform));
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await context.GamePlatforms.AddRangeAsync(gps);
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await context.SaveChangesAsync();
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context.Platforms.RemoveRange(
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context.Platforms.Include(p => p.GamePlatforms)
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.Where(p => p.GamePlatforms.Count == 0));
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@@ -114,6 +116,8 @@ public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameW
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context.Properties.AttachRange(gps.Select(gp => gp.Property));
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await context.GameProperties.AddRangeAsync(gps);
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await context.SaveChangesAsync();
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context.Properties.RemoveRange(
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context.Properties.Include(p => p.GameProperties)
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.Where(p => p.GameProperties.Count == 0));
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@@ -139,6 +143,7 @@ public class GameWriteService(GameIdeasContext context, IMapper mapper) : IGameW
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context.Tags.AttachRange(gts.Select(gt => gt.Tag));
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await context.GameTags.AddRangeAsync(gts);
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await context.SaveChangesAsync();
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context.Tags.RemoveRange(
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context.Tags.Include(t => t.GameTags)
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